Samples of my Work
My team and I developed a non-linear experience map as an artifact of a workshop I lead with 32 participants from across the organization.
I crafted stories to clarify the "whats" and "whys" of a new product's use cases.
I facilitated workshops and hands-on participatory activities to generate insight and gain alignment.
I was part of a team that explored what a next generation mobile OS might look like.
I created wireframes that reflected the multitude of stories I heard from a broad spectrum of stakeholders of a national park.
I developed a worksheet to help rank proposed features against a standard set of criteria.
I conducted field research and remote interviews.
I created flowcharts to document emails related to a feature.
I generated flows to represent a proposed new feature in order get alignment across the organization.
My team and I designed an operating system and user experience for a touch e-ink document reader.
My team and I created a system of archetypes and profiles as a replacement for personas.
I made icons.
I made concept sketches that show how we could simplify and transform an enterprise solution into a consumer experience.
I designed detailed interactions.
I designed a conversation panel in a game.
I created wireframes and high-fidelity mockups for an iPad payments app.
I created clarifying statements about a target audience.
I made sure that even a complex experience worked on the mobile web.
I worked on concepts for a news reader.
I conducted interviews and mapped people's professional journeys in order to understand how their positions, desires, and needs changed over time.
I created visions of what a product could be based on what it does best.